"Literate SF that's easy to read, has a lot of information, and talks about the new thoughtforms
that are coming out of the computer revolution." --Rudy Rucker (in "What Is Cyberpunk",
October 1985).
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"Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society
in generally dystopic futures where daily life is impacted by rapid technological change, an ubiquitous
datasphere of computerized information, and invasive technological changes to the human body." --Lawrence
Person (in a personal e-mail, August 1997).
--------------------------------------------------------------------------------
"Like punk music, cyberpunk is in some sense a return to roots. The cyberpunks are perhaps the first
SF generation to grow up not only within the literary tradition of science fiction but in a truly science-fictional
world. For them, the techniques of classical 'hard SF' -- extrapolation, technological literacy -- are
not just literary tools but an aid to daily life. They are a means of understanding, and highly valued."
--Bruce Sterling (in the Preface to Mirrorshades: The Cyberpunk Anthology , 1986).
--------------------------------------------------------------------------------
"This sub-genre of science fiction deals with a junked-up future of virtual realities, console cowboys
and bodies held together with implants, bio-engineering and hard drugs." --Marianne Brace (in The
Guardian , Wednesday 16 March 1994).
--------------------------------------------------------------------------------
"Cyberpunk has opened a new area of space -- the space behind the monitor screen. It promises the
imagination new game variations, it gives the feeling of omniscience, of being everywhere at once. It
promises, above all, a new form of existence, loosed from the bonds of the physical body with all its
biological limitation and its vulnerability. Here we have uncanny new territory and a bundle of fascinating
effects which capture the imagination of all those who, sitting before a screen, suddenly become aware
of the possibility of transcendence in the software." --Wolfgang Jeschke (in "Three Points of
No Return -- Glimpses of the Future?", 25 August 1990).
--------------------------------------------------------------------------------
"The inevitable collision of punk sensibility -- the unrest, the rebellion -- with desk-top computers."
--Pat Cadigan.
--------------------------------------------------------------------------------
"The cyberpunk is a person who takes navigational control of cybernetic/electronic equipment and
uses it not for the army, or the government, or Lufthansa Airline, but for his or her own purpose."
--Timothy Leary.
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